With the Game Master's Guide, the collection of the basic Symbaroum manuals is complete! Inside these pages, you will find three important sections designed to inspire and support Game Masters in everything from adventure creation to managing sessions at the gaming table. It doesn't matter if you choose to embrace all the possibilities it offers or select only a part of the cherries on the cake; rest assured that the suggestions and alternative rules presented in this volume will help make adventures in the world of Symbaroum even more intriguing, exciting, and memorable!
MAIN CONTENTS:
- The section The Adventure, with its chapters on how to design gaming worlds, chronicles, sandbox games, and adventures set in the Underdark, the Otherworld, and the Spirit World. It also provides tips on how to build scenarios for experienced PCs and guidelines for Group Play in Symbaroum.
- The section The Challenges, which contains alternative rules for great battles, advanced traps, and social challenges. This chapter includes Ceremonial Magic (and sixteen ceremonies), expeditions in Davokar, exploration of ruins, creation of legendary beings, and rules for managing PCs who own a holding or a small domain.
- The section The Rewards, which offers suggestions on different ways to reward PCs and their players, beyond Experience and money. Its chapters also provide guidance on developing what are called Curiosities, Mystic Treasures, and Artifacts in Symbaroum, after which the book concludes with the description of no less than twenty-seven artifacts: all with a specific adventure hook.
This volume requires the basic Symbaroum manual and can be best utilized with the Advanced Player's Guide and the Monster Codex.
Paperback, 112 pages, full color.