The Chrono Clash System was designed by American game designer Ryan Miller.
In this system, after paying the cost of a card, the token is moved onto the opponent's side by the same number of spaces. Once the opponent's space 1 is surpassed, the turn passes to them.
You can choose to play several low-cost cards or to use a high-cost card at the beginning of the game. A simple and dynamic gameplay system where you can play the card you prefer whenever you want!
Thanks to the universal Chrono Clash system, both hardcore card players and tabletop game enthusiasts who love different series and characters can come together to experience an exciting adventure!