WELCOME TO THE CONTAMINATED ZONE
The war. The war never changes.
The United States of America no longer exists. They were destroyed when nuclear warheads were launched. The ensuing apocalypse ended both the Great War and the civilized world. In its place now lies the Contaminated Zone, a irradiated landscape, pockmarked by the ruins of cities, from a decaying civilization and a few desperate survivors. A world inhabited by a variety of mutated creatures, horrible beasts, and immortal ghouls. The radiation from the explosions spread rapidly. Everything that wasn't killed immediately was irradiated, and most of the country's flora and fauna were wiped out.
Survivors work to recycle what little they can, salvaging everything that cannot be rebuilt. Society is beginning to take root again, and some areas of the country have achieved a level of stability that could even be described as comfortable, at least for the rich and powerful.
With the growth of these communities, numerous factions have begun to form, each vying for a place, but some are far more dangerous than others. Undoubtedly the most dangerous are the Raiders, who place no value on the lives of others. Yet, despite the difficulties, civilization has begun to thrive again. In some areas of the Zone, trade, economy, and even governments have been re-established, adapted and modified to meet the needs of their respective communities. Merchants traverse protected routes, trading in the scattered cities throughout the Zone, and have created a new currency shaped like bottle caps.
Life is hard in the Contaminated Zone. The sun beats down harshly and radiation levels are high. Clean drinking water and food are scarce. Most survivors have had to adapt to dirty water and irradiated food. Surviving alone is difficult, to say the least, but even living in community has its problems.