You have illuminated caves and ruins with your torches, defeated horrible monsters, and accumulated fame and wealth. Some did not make it, while others – like you – survived the dangers of the Griffin Barony. But now it is time to turn your gaze to other endeavors. Southwest of the Griffin Barony lies an ancient and mysterious wasteland as old as the forest within it, and as dangerous as the waters of the rivers that cross it. Its name is…Region of the Rivers.”
This expansion contains:
· The Region of the Rivers, a volume containing an in-depth description of places and Non-Playable Characters of the Region of the Rivers, along with the Base Adventures.
· Advanced Adventures in the Region of the Rivers, featuring Dangerous and Heroic Adventures. You can use the Base, Dangerous, and Heroic Adventures individually or as part of a single long Campaign titled “The Awakening of High Root.”
· Bestiary of the Region of the Rivers, with the description and stats of new Creatures to use in your games!
Additionally, as standalone appendices:
· The Bard, a new Role complete with description and Abilities.
· A new Ability for each of the 5 Roles described in the Core Rulebook (Warrior, Thief, Ranger, Priest of Light, and Sorcerer).
· Items to add to the Equipment list.
· New Rules for the Master: Weather.