COLLECTOR'S EDITION OF THE CORE RULEBOOK
The role-playing game Dune: Adventures in the Imperium will take you to a distant future that surpasses any imagination: a reality where fear kills the mind… and where everyone lives looking over their shoulder.
The Imperium rules over a universe of duels to the death, feudal politics, and individuals with mysterious abilities, where noble Houses constantly battle for power, influence, and vengeance, where a blade can change the fate of millions.
Create your House, carve your place in the universe, or reconstruct an ancient lineage and fight for the Imperial throne.
Accompany your characters on a journey through the legendary worlds of Frank Herbert’s science fiction masterpiece. Step into the shoes of agents serving a noble House, under whose banner serve Mentats, Masters of the Sword, Spies, Bene Gesserit Sisters, Suk Doctors, or even the desert Fremen. Whoever you choose to be, remember: whoever controls the spice controls the universe.
The Core Rulebook of Dune: Adventures in the Imperium contains:
- Everything you need to create stories, intrigues, and adventures among the sands of Arrakis, portraying the agents of a powerful noble House.
- A completely new version of the 2d20 System, adapted to the Dune Universe, which includes the rules for creating a noble House and the systems for architect-style play, where players become the puppeteers controlling legions of agents serving the House.
- An in-depth overview of the Imperium, its society, factions, history, technology, cultures, and beliefs that populate it.
- Tips for both novice gamemasters and veterans, useful for creating intrigue-laden campaigns and adventures in true Dune style, worthy of the elite agents of a noble House.
- An introductory adventure, The Dune Harvesters, designed to swiftly pull GM and players into the Byzantine plots of the Imperium on Arrakis.
- Hardcover, 336 pages, PDF version included.