Faith, religious order, and devotion to worship occupy an incredible place in the society of the Brothers and, contrary to what is said today in the Camarilla domains and Anarchic baronies, it has always been so.
For every case of fledglings who kill their sires, Anarchists who burn the Principes' havens, and cannibal vampires who embark on campaigns of diablerie, there exist others who embrace opposite ideas.
These fledglings venerate their sires for the strength of the Blood Bond. These Brothers respect their Principes for the power they can wield every night. These neonates revere the elders and the Methuselahs as gods of their clans, hoping for even a single trickle of the fragrant vitae that will allow them to resemble those divine figures.
When vampires admire their elders, cults are born. Sometimes these form when vampires look down upon mere mortals.
Power becomes religion, religion exalts power, and vampires are primarily interested in the value of power.
The volume contains everything necessary to manage and play chronicles centered or separate from the traditional Camarilla or Anarchic framework: characters can adopt established or obscure religions, receive the benefits of practicing them, and attempt to find a balance between their morality and the demands placed on believers by such faiths.
Cults of the Blood Gods is also the book to consult if you are looking for a comprehensive description of the Hecata – the Clan of Death – and their necromantic powers. This clan possibly constitutes the largest cult in the World of Darkness, united against opponents, devoted to their own goals, and prepared to fight and die for its vampires.
After all, when you are the Clan of Death, it is far from the end. Whether you are novice or veteran Narrators, the story and chronicle prompts included in the book will be sufficient to fuel dozens of Vampire sessions centered on sacrifices, black magic, the strength of faith, and the monstrous and alien power of the Methuselahs as benefactors and foes.
Cults of the Blood Gods includes:
- A discussion, from the Brothers' perspective, of the rise and esoteric beliefs in the various circles of the undead and how faith drives many main aspects of vampiric culture.
- An assortment of religions, from historical theocracies to global conspiracies, from radical cults to mortal beliefs born in the modern nights, ready to be incorporated into characters' backgrounds as allies or antagonists.
- The history, structure, and ambitions of the Hecata, the vampiric family known as the Clan of Death, along with a chapter dedicated to interpreting a Necromancer and the rituals of their exclusive Discipline: Oblivion.
- Advice on using ecclesiastical horror and how to create new cults in Vampire and how to make them a vivid background element in stories; two new styles of coteries focused on participation in cults are also described.
- Story prompts based on faith and a complete chronicle centered around the activities of the Hecata, rich with walking corpses, ghosts, pregenerated characters, and all the secrets of the most perverse vampiric family in the World of Darkness.
- New Shadows Disciplines, Backgrounds, and Predator Archetypes to include in your chronicles.