KeyForge is a two-player card game in which each player takes on the role of an Archon and leads that Archon's deck against their opponent. A player's deck represents a team that tries to accumulate Æmber and forge keys. The first player to gather 3 keys can open a Crypt and win the game.
The special feature of KeyForge is the fact that no two decks are identical. This is not a collectible card game: it is not possible to build a deck. Instead, each deck must remain as is. Each deck comes with an extraordinary range of creatures, artifacts, and abilities, and is unique in its own right: no battle will be the same as another!
Venture into the Crucible and get ready to trade in Winds of Exchange, the sixth expansion of KeyForge.
Meet the Merchants of Ekwidon, a vast network of traders obsessed with making deals and new investments throughout the Crucible.
They are masters at subtly gaining the advantage in every situation.
Explore one of the main features of Winds of Exchange, the new Token Creature mechanic.
Each deck from Winds of Exchange will be equipped with a creature card that will serve as a model for all the "token creatures" that your deck will generate through effects.
Winds of Exchange offers 263 new cards that create a completely new pool of unique decks to discover, explore, and master!
One deck per player is all you need to start playing KeyForge.
Game tokens are available in any KeyForge 2-Player Starter Set (sold separately).
Contents: 1 Key Forge deck.
Packaging: 12 decks.
Available only in packs, so in multiples of 12 x.