The 2 players are the governors of two provinces, initially each formed by 2 villages and 6 territories, each of which produces a different type of resource. Each turn, one die determines an event (bandit attack, year of plenty, tournament...), and another determines the production of resources. These resources will be used to expand the provinces and the civil structures contained within them.
A very simple and intuitive game, but the possibilities are endless, with different strategies to choose from to achieve victory!
CONTENT
Set of 120 cards divided into various categories
1 knight marker
1 windmill marker
1 special events die
1 six-sided die
Duration: 60 min.
Players: 2
Age: 12+