COLLECTOR'S EDITION OF THE CORE RULEBOOK
The role-playing game Dune: Adventures in the Imperium will take you to a distant future that surpasses any imagination: a reality where fear kills the mind… and where everyone lives looking over their shoulders.
The Imperium dominates a universe of bloody duels, feudal politics, and individuals with mysterious abilities, where noble Houses constantly vie for power, influence, and revenge, where a blade can change the fate of millions.
Create your House, carve out your place in the universe, or rekindle an ancient lineage and fight for the Imperial throne.
Guide your characters on a journey through the legendary worlds of Frank Herbert's science fiction masterpiece. Step into the shoes of agents in the service of a noble House, under whose banner serve Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Suk Doctors, or even the desert Fremen. Whomever you choose to be, remember: whoever controls the spice controls the universe.
The Core Rulebook for Dune: Adventures in the Imperium includes:
- Everything you need to create stories, intrigues, and adventures among the sands of Arrakis, portraying the agents of a powerful noble House.
- A completely new version of the 2d20 System, adapted to the Dune Universe, which includes the rules for creating a noble House and the systems for architect-style play, where players become the puppeteers maneuvering legions of agents in the service of the House.
- An in-depth overview of the Imperium, its society, factions, history, technology, cultures, and faiths that populate it.
- Tips for both new and veteran gamemasters to create plots and adventures in true Dune style, worthy of elite agents of a noble House.
- An introductory adventure, The Harvesters of Dune, designed to quickly immerse GM and players into the Byzantine plots of the Imperium on Arrakis.
- Hardcover, 336 pages, PDF version included.