ATLAS FOR THE ROLE-PLAYING GAME DUNE: ADVENTURES IN THE IMPERIUM.
At the most remote borders of the vast Imperium lies the hostile desert world of Arrakis. It is a lethal place where not a drop of rain falls and where the population lives spartan lives within suffocating cities perched on the northern polar cap.
But Arrakis is the most important planet in the Known Universe, the only one where the spice melange is found.
The spice is everything. For some, it is a way to extend their lives, for others, a window into the future. The key to gaining wealth and power in the Imperium, and countless noble Houses will stop at nothing to seize it. The cities of Arrakeen and Carthag swarm with agents and spies, seeking to gain advantages for their faction, ready to do anything to preserve their masters' dominion. Will Arrakis be the stage on which your characters demonstrate the power of your House? Or will their blood stain the merciless burning sands?
This 156-page atlas for the role-playing game Dune: Adventures in the Imperium takes you to the desert world of Arrakis, guiding you to explore the secrets of the spice. Visit the hidden sietches of the Fremen to uncover the mysteries of their culture. Walk rhythmically in the depths of the desert, and marvel at the incredible sandworms. Trade secrets in the bustling market of Arrakeen and through the alleys of Carthag. Arrakis is a planet of mysteries, opportunities, and dangers: those who underestimate it will never return home.
Sand and Dust: The Atlas of Arrakis contains:
- An overview of the planet Arrakis, also known as Dune, including its history and main features.
- Details about the mysterious desert Fremen and their countless secrets.
- A wealth of new options for playing Fremen characters, including never-before-seen archetypes and talents, and the rules for riding the mighty sandworms.
- An in-depth look at spice extraction, and those who seek to smuggle or hoard melange in secret.
- The revealed secrets of the spice, including new talents and abilities related to melange consumption.
- An entire section dedicated to the cities of Carthag and Arrakeen, exploring their appearance, points of interest, and the lifestyle of their inhabitants.
- Additional tips for creating campaigns set on Arrakis, including a list of new NPCs, narrative hooks, and story ideas.
- New options for creating campaigns focused on smugglers, Fremen, or merchants rather than agents of a noble House.
- A complete adventure, The Water Must Flow, which sees the players' characters embroiled in a lethal plot as Arrakis faces a severe water crisis.
Hardcover, Full color, Letter size, 154 pages, PDF included.
Packing: 11 pcs.